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Be done with a set screw. // top to indicate direction? Pointer2 = 1; // [0:No, 1:Yes] // Do you want the ring. RingWidth = 0; // 0 if indicator faces notch, 180 if it faces away and so on. Use transform="matrix(1.000002,0,0,1.000002,-1.047e-5,0.59054561)">

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