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Manic Pixie Nightmare Girls elseif (strpos($article["link"], "poorlydrawnlines.com/comic/") !== FALSE ) { // Something Positive elseif (strpos($article['link'], 'somethingpositive.net') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); // $article['content'] = $this->get_img_tags($xpath, "//div[@class='comic-wrap']//img[@class='comic']", $article); } // Timothy Winchester (People I Know) elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $doc = new DOMDocument(); // replace the

(containing project wonderful) with nothing $article['content'] = $img_tag . $article['content']; } Various updates, additions elseif (strpos($article["link"], "www.smbc-comics.com/comic/") !== FALSE) { //also append the blarg post because that's small, interesting, //and sometimes necessary for old fogeys like me to get what game it's about $orig_content = strip_tags($article['content']); $article['content'] .= "" . $entry->ownerDocument->saveXML($entry) . "

"; } } // Three Panel Soul elseif (strpos($article['link'], 'http://www.geekculture.com/joyoftech/') !== FALSE) { elseif (strpos($article['link'], 'questionablecontent') !== FALSE) { function rel2abs($rel, $base) { if (preg_match("@.*()@", $article['content'], $matches)) { if (parse_url($rel, PHP_URL_SCHEME) != '' || substr($rel, 0, 2) == '//') { return array(0.1, 'Yet more stupid-simple comic-fetching.', } function hook_render_article($article) { return $rel; } Binary files /dev/null and b/3D Printing/Rails/18hp_outie.stl differ Binary files /dev/null and b/Images/befaco_vcadsr.png differ master PSU/Synth Mages Power Word Stun Panel.kicad_pro Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Dual_Mounting_Holes.kicad_mod Normal file View File Hardware/PCB/precadsr_Gerbers/precadsr-NPTH.drl Normal file Unescape Fireball/Fireball.kicad_prl Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Panel_Dual_Mounting_Holes.kicad_mod Normal file Unescape ## Gated ADSR operation Whatever appears on the rails v_wall(h=4, l=height-rail_clearance*2-thickness, th=thickness*1.25); v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB? // cube([137.5, 97, 1], center=true); working_increment = (working_height-v_margin+thickness) .

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