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Filmoscope Quentin/Panels/PRISMATIC SPHERE.png differ Binary files a/caixa_sr1.png and b/caixa_sr1.png differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png Fireball/Fireball.kicad_pcb Normal file Unescape Schematics/Unseen Servant/Unseen Servant Front Panel v2.kicad_pcb Normal file Unescape Hardware/Panel/precadsr_panel_al_Gerbers/precadsr_panel_al-F_Paste.gbr Normal file Unescape REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if pattern spans measures or has planned variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. Back surdo is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be two separate players. MSD: L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_4 = working_increment*3 + row_1; row_4 = working_increment*3 + row_1; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = working_increment*4 + row_1; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 6 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height * rotate_vector_cos, ]; polygon(points = points); master.

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