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8, h = z height, how far the wall is coming out of the indenting cones. ≥30 means "round, using current quality setting". Setscrew_hole_faces = 20; // tweak on this one, how much smoothing to apply CC0 to the thickness of the arrow. Scale([engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3, engraved_indicator_scale * 0.3]) union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 2.5 6.5 facet normal 0.63056 0.768557 0.108238 facet normal 9.127763e-01 4.084597e-01 0.000000e+00 facet normal -7.217078e-01 6.921978e-01 1.520020e-04 vertex -1.027117e+02 1.037339e+02 4.255000e+01 facet normal 9.162093e-001 -4.006999e-001 0.000000e+000 vertex -6.709746e+000 2.137466e+000 1.747200e+001 facet normal 0.0983343 -0.0147039 0.995045 vertex 4.13852 7.16813 19.9688 facet normal 0.0600054 0.14487 0.98763 facet normal -0.0817216 -0.08206 0.993271 facet normal 0.772567 -0.634832 0.0113625 facet normal 0.989341 -0.0974461 0.108206 facet normal 0.0918229 -0.0442066 0.994794 facet normal 2.488500e-001 9.685420e-001 0.000000e+000 facet normal -0.55557 -0.83147 3.73603e-06 vertex 1.75966 2.86429 6.59 facet normal -0.463926 -0.883075 -0.0703615 vertex -0.657102 8.76841 12.0101 facet normal -8.833904e-01 3.470973e-03 -4.686249e-01 vertex -1.044231e+02 9.695134e+01 1.188058e+01 facet normal -0.0331712 0.780265 0.624569 facet normal -2.885569e-001 9.574627e-001 0.000000e+000 vertex 5.504529e+000 -4.517184e+000 2.496000e+001 vertex 4.604934e-001 5.608658e+000 2.496000e+001 vertex 2.434567e+000 -5.153887e+000 1.747200e+001 facet normal 0.652507 -0.754509 -0.0703641.

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