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Fp-info-cache Fireball/Fireball VCO saw wave core.circuitjs.txt 90 lines From 3c7abf219614572e87f96c0e195a9732c02e7e99 Mon Sep 17 00:00:00 2001 Subject: [PATCH] rm old format files 4 files changed, 623 deletions(- delete mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/TO-92_Inline_Wide.kicad_mod delete mode 100644 3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/SPIDER CLIMB.png' 4049c4aafe Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MOUTH.png' f707877a83 Delete '3D Printing/Panels/SPIDER CLIMB.png' 54fe483060 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png differ v1.1 Go to file 2a5bb74bbd Stuff all teh scad files in Still trying to add glide Update 'README.md' Update current state of project. Update current state of project. Add cascading input and output jacks triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; fm_pot = [input_column + h_margin/2, bottom_row, 0]; fm_in = [first_col, fourth_row, 0]; triangle_out = [third_col, fourth_row, 0]; triangle_out = [output_column, row_2, 0]; fm_lvl = [second_col, second_row, 0]; //Third row interface placement f_tune = [width_mm/2 - h_margin, top_row, 0]; f_tune = [second_col, third_row, 0]; //Fourth row interface placement triangle_out = [third_col, fourth_row, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_4, 0]; pwm_cv_lvl = [width_mm - h_margin - working_width/8, row_2, 0]; cv_2b_atten = [right_col, row_6, 0]; audio_in_1 = [left_col, row_7, 0]; manual_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_6, 0]; audio_in_1 = [left_col, row_1, 0]; fm_pot = [input_column - h_margin/2, bottom_row, 0]; pwm_pot = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_6, 0]; audio_in_1 = [left_col, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = thickness * 1; //right_rib_x = width_mm - h_margin; input_column = h_margin; col_right = width_mm - h_margin; working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = (working_height-v_margin+thickness) .

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