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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -7.5203 6.0001 facet normal 3.874162e-001 6.779791e-001 6.247024e-001 facet normal -0.690456 0.423132 0.586712 facet normal 0.290515 0.956797.

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