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Back= 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // bottom horizontal.
- Normal 9.683077e-01 -2.497601e-01 -2.924889e-04.
- -7.556493e-16 -1.379743e-15 -1.000000e+00 facet normal.