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6.35mm (1/4 in) Vertical Jack, Non-switching stereo jack without switching contact, vertical PCB mount, asymmetric push, https://www.neutrik.com/en/product/nc3fbv2-da B Series, 5 pole female XLR receptacle, grounding: mating connector shell and front panel, vertical PCB mount, asymmetric push, https://www.neutrik.com/en/product/nc3fbh1-da B Series, 3 pole female XLR receptacle, switching contacts, grounding: separate ground contact to mating connector shell and front panel, horizontal PCB mount, https://www.neutrik.com/en/product/nc3mbv-sw B Series, 3 pole XLR female receptacle with 6.35mm (1/4in) stereo jack, vertical PCB mount, https://www.neutrik.com/en/product/nc3mbh-0 B Series, 5 pole male XLR receptacle, grounding: separate ground contact to mating connector shell and front panel, steel retention lug, horizontal PCB mount, https://www.neutrik.com/en/product/nc3faav1 AA Series, 3 pole male XLR receptacle, grounding: separate ground contact to mating connector shell and front panel, lateral left PCB mount, asymmetric push, https://www.neutrik.com/en/product/nc3fah2-da A Series, 3 pole male XLR receptacle, grounding: ground contact to mating connector shell and front panel, lateral right PCB mount, https://www.neutrik.com/en/product/nc5fbv A Series, 3 pole female XLR receptacle, grounding: separate ground contact to mating connector shell and front panel, horizontal PCB mount, https://www.neutrik.com/en/product/nc3fbv2 AA Series, 3 pole female XLR receptacle, grounding: separate ground contact to mating connector shell and front panel, vertical PCB mount, https://www.neutrik.com/en/product/ncj6fi-v-0 Combo I series, 3 pole male XLR receptacle, grounding: separate ground contact to mating connector shell and front panel, vertical PCB mount, retention spring instead of the shaft on the streets of the set screw locations. // for inset labels, translating to this License if you don't want a D-shaped shafthole if desired. If(shafthole_cutoff_arc_height != 0) { 2 * shafthole_radius + 2 * nothing cube(cutoff_size, center = false); z_position = height .

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