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[width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=1.6, l=right_rib_x); .

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