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F6 rendering module label(string, size=4, halign="center", height=thickness+1, font=default_label_font) { color([1,0,0]) linear_extrude(height) text(string, size, halign=halign, font=font_for_label); } //module title(string, size=9, halign="center", font="Futura XBlk BT:style=Extra Black"; // waves out // RESET in // CLOCK out // cv range (switch between 2.5v and 5v or even much less. This can be used as SPST 2 momentary pushbutton switches 1 rotary switch - this needs a TLC7524/AD7524 (a simple DAC that's still sorta analog) and a switch of some sort to the base shape. See knob_base(). Rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0, 0, 180] // Left side: meta-step controls // run/stop (switch // once/continuous (sw15 // 2 NO Moment switches: // 10 steps (sw1-sw10) // 1 hp from side to center of hole, with a set screw. Set_screw = true; smoothing_radius = 3; radius_of_cylinder_indentations_bottom = 5; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; standoff_radius = hole_radius * 2.5; Latest commits for file Fireball/Fireball.kicad_prl couple more minor clearance tweaks Add ground fills, fix some clearance issues, make all power traces large Fireball/Fireball.kicad_pro | 93 Fireball/Fireball.kicad_sch | 1313 This won't be easy; need both A1M (x3) and B10K (x1) sliders in the absence of latent or other CV? Wall of Fog / Fire / Ice / Iron / Stone / Force Wish Cleric Blade Barrier - VCO? Cure Light Wounds / etc / Heal - Compressor / Limiter Raise Dead / Resurrection - ADSR? True Seeing Druid Barkskin Pass Plant / Transport Via Plants Speak With Animals / Plants Wall of Fog / Fire / Ice / Iron / Stone / Force Wish Cleric Blade Barrier.

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