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|| B.Type == A.Type && A.Net == B.Net" (condition "A.Type == 'pad' && B.Type == 'graphic')" # This would override board outline and milled areas # (condition "A.Type == 'pad' && !A.isPlated()" (condition "A.Type == 'track' && B.Layer == 'Edge.Cuts'")) # drill/hole size condition "A.Type == 'via.

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