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BackL=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top left.
New Pull RequestL=height-rail_clearance*2, th=right_rib_thickness); // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top left.
New Pull Request