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Hardware/PCB/precadsr/ao_tht.pretty/Arduino_Nano.kicad_mod create mode 100644 Schematics/SynthMages.pretty/Potentiometer_Alpha_RD901F-40-00D_Single_Vertical_CircularHoles_Shaft_Centered.kicad_mod create mode 100644 Hardware/Panel/precadsr-panel/precadsr-panel-cache.lib create mode 100644 Schematics/Fireball.kicad_sch create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Dual_Mounting_Holes_NPTH.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Slotted_Mounting_Hole.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/CP_Radial_D6.3mm_P2.50mm.kicad_mod create mode 100644 Hardware/Panel/precadsr_panel_al/precadsr_panel_al.sch create mode 100755 LUTHERS_VCO.diy create mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_Switch_Hole.kicad_mod delete mode 100644 Hardware/PCB/precadsr/Kosmo_panel.pretty/fastestenv_LED_Hole.kicad_mod create mode 100644 Hardware/PCB/precadsr/ao_tht.pretty/LED_D5.0mm.kicad_mod delete mode 100644 3D Printing/Rails/36hp_outie.stl Normal file Unescape Hardware/PCB/precadsr/Kosmo_panel.pretty/Kosmo_Panel_Dual_Slotted_Mounting_Hole.kicad_mod Normal file View File 3D Printing/Cases/Eurorack Modular Case/EuroRack_Case_Power.stl Executable file View File Panels/luther_triangle_vco_quentin_v3_blank.stl.stl Normal file Unescape Hardware/PCB/precadsr/ao_tht.pretty/Perf_Board_Hole.kicad_mod Normal file Unescape and there could be done externally with a hair of margin // margins from edges h_margin = hole_dist_side + thickness; col_left = thickness + 6 + tolerance; // left_rib_x = thickness * 1; right_rib_x = width_mm - h_margin; cv_in = [h_margin, row_1, 0]; pwm_in = [width_mm - h_margin - working_width/8, row_2, 0]; fm_in = [input_column + h_margin/2, row_1, 0]; audio_out_2 = [right_col, row_5, 0]; cv_in_2a = [left_col, row_6, 0]; audio_in_1 = [left_col, row_5, 0]; audio_out_1 = [right_col, row_1, 0]; square_out = [output_column, row_2, 0]; f_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top horizontal rib // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin.

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