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[mm] sphere_indents_radius = 3; difference() { union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.14279 3.76384 facet normal -0.0817448 -0.0561705 0.995069 vertex -7.90932 2.4397 19.9688 facet normal 7.683898e-01 -1.852630e-03 -6.399795e-01 vertex -1.089715e+02 9.715134e+01 1.226808e+01 vertex -1.090548e+02 9.695134e+01 1.216890e+01 facet.

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