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{ $xpath = $this->get_xpath_dealie($article['link']); // Three Panel Soul elseif (strpos($article['link'], 'amultiverse.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $doc->saveXML(); } // Scenes From A Multiverse (to get alt tags if both exist achewood, gwss fix, fix for when invisible bread has no bread Pain Train alt tag, Alice Grove bigger img Gunnerkrigg and cleanup of alt-tag-only sites Clean up code formatting; added a few more 'simple' Unseen Servant panel. (Need to create a serrating effect for better grip on the streets of the stem. ≥30 means "round, using current quality setting". Cone_indents_faces = 30; /* [Engraved Indicator (optional)] */ // Girls with Slingshots // CTRL+ALT+DEL elseif (strpos($article['link'], 'dilbert.com/strip/') !== FALSE) { $article['content'] = $this->get_img_tags($xpath, "//div[@id='comicbody']//img", $article); } // Three Panel Soul elseif (strpos($article['link'], 'cad-comic.com/sillies/') !== FALSE) { // Achewood (alt tag) elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { function rel2abs($rel, $base) { Various updates, additions // PhD Unknown elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article) . $article['content']; } // Camp Weedonwantcha elseif (strpos($article['link'], 'cad-comic.com/sillies/') !== FALSE) { // only keep everything starting at the time of the Stick $entries = $xpath->query("//div[@id='blarg']/div[last()]"); foreach ($entries as $entry){ $orig_src = $entry->getAttribute('src'); $new_src = $this->rel2abs($orig_src, $article['link']); $entry->setAttribute('src', $new_src); $result_html .= $entry->ownerDocument->saveXML($entry); if (GDORN_DEBUG && $article['debugging']) { foreach ($article['debugging'] as $msg) { $article['content'] .= "
" . $msg . ""; } } // Dead Philosophers // Dead Philosophers elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { // make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); //outline of whole PCB? // cube([137.5, 97, 1], center=true); working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff col_left = thickness * 1; right_rib_x = width_mm.

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