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= 0.2; // Padding to maintain manifold render(convexity = 5 square(top_rounding_radius + pad, top_rounding_radius + pad); circle(r = top_rounding_radius, $fn = top_rounding_faces cylinder(h = stem_height + nothing, = stem_radius, r2 = stem_transition_radius, $fn = sphere_indents_faces); height = cone_indents_height + 2 * shafthole_radius + 2.

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