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75 + tolerance; // rib + half a jack col_right = width_mm - thickness*2; union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.97218 4.79464 facet normal -0.300158 -0.365745 0.880985 vertex -6.92976 4.63032 5.74921 facet normal 0.195093 -0.980785 0 vertex -10.1521 -0.388301 2.19603 facet normal -0.45399 0.891007 0 facet normal -0.916106 0.277896 0.289006 facet normal -1.401090e-16 -6.187274e-16 -1.000000e+00 facet normal -0.98935 -0.097375 0.108187 facet normal -1.530950e-15 -1.000000e+00 4.007279e-14 vertex -1.073224e+02 9.725134e+01 1.152974e+01 vertex -1.071527e+02 9.665134e+01 1.153623e+01 facet normal -0.996728 -0.0397756 0.0703599 facet normal -0.954697 -0.292532.

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