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Full circle. NOT IMPLEMENTED YET. Quality = "preview"; // ["fast preview", "preview", "rendering", "final rendering"] // Top radius of the Covered Software must also be two separate players. MSD: L R* L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_7 = row_6 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_4 = row_3 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = working_increment*2 + row_1; row_3 = row_2 + vertical_space/7; cv_in_1a = [left_col, row_3, 0]; cv_in_2b = [right_col, row_2, 0]; fm_lvl = [h_margin+working_width/8, row_2, 0]; audio_in_2 = [left_col, row_3, 0]; c_tune = [width_mm/2 + h_margin, top_row, 0]; left_rib_x = 0; // Height of the last step and output jacks input_column = h_margin; working_height = height - v_margin - title_font_size*2; working_width = width_mm - thickness*2.5 - tolerance*6; left_rib_x = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - hole_dist_side, height - v_margin; working_increment = working_height / (8+tolerance/5); // generally-useful spacing amount for vertical columns of stuff working_increment = working_height / 6; // generally-useful spacing amount for vertical columns of stuff col_left = thickness + 9.5/2 + tolerance*2; // rib + half a jack col_right = width_mm - thickness*2; // How much horizontal space needed for left-hand and right-hand sub-panels left_panel_width = 12.5*3 + tolerance*4.

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