3
1
Back

Bottom; these are for steps only row_1 = bottom_row + v_margin + 12; row_2 = row_1 + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height], // top right [left_edge + height * rotate_vector_cos; [left_edge, rotate_vector_cos * rail_depth], // top to bottom of box [right_edge, -extra_depth], // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib // h_wall(h=1.6.

New Pull Request