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Is given as = Low (primeiro), H = High (segundo), usually dominant hand plays Low. Could also be done externally with a hair of margin footprint_depth = .25; //non-printing, barely-visible outline of component footprints printer_z_fix = 0.2; // this one is easy hole_bottom = hole_top - 90; hole_bottom = hole_top - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : Knurls-1] rotate([0, 0, 180] // Left side: meta-step controls // step rotary switch? Special: this needs measuring, and leaving space for everything, lining things up more More work finding space for everything, lining things up more Binary files a/caixa_sr1.png and b/caixa_sr1.png differ Binary files /dev/null and b/Panels/FireballSpell_Large.webp differ Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin' Final tweaks before fabbing; Kosmo_panel lib update .../Kosmo_Jack_Hole.kicad_mod | 17 .../Kosmo_LED_Hole.kicad_mod | 17 .../precadsr_panel_al/precadsr_panel_al.sch | 264 .../Panel/precadsr_panel_al/sym-lib-table | 4 | 100 nF .

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