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= 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin - title_font; saw_out = [h_margin + working_width/4, row_1, 0]; triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; saw_out = [h_margin + working_width/4, row_1, 0]; fm_pot = [input_column - h_margin/2, row_1, 0]; fm_pot = [input_column + h_margin/2.

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