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= working_increment*2 + row_1; row_5 = row_4 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_4 = working_increment*3 + row_1; row_3 = working_increment*2 + row_1; row_3 = working_increment*2 + row_1; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib // middle horizontal rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // bottom horizontal rib // h_wall(h=4, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6.

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