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Back+ hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; hole_margin = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold // // smoothing = true; arrow_indicator_scale = 1.3; arrow_indicator_translate = [0,1,16]; arrow_scale_head = 2; .
- 2012 Péter Surányi. Redistribution and use in.
- 2.508177e-06 vertex -9.818975e+01 1.060488e+02 2.655000e+01 facet.