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BackCentered cylynrical divot // Flat for D-shaped hole // begin arrow top cutout cylinder(r=8, h=10, $fn=3, center=true); for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin - title_font_size*2; working_width = width_mm - h_margin; input_column = h_margin; col_right = width_mm - thickness*2; // draw panel, subtract holes // v_wall(h=4, l=height-rail_clearance*2-thickness); // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], // drop to axis [left_edge, -extra_depth], // top horizontal rib //} module make_surface(filename, h) { cylinder(r=hole_r, h=thickness*2); echo("Putting a hole with radius: ", hole_r , " at ", width_mm - col_right - thickness; // draw panel, subtract holes panel(width); // waves out // CV out - could be an interesting and useful noisemaker.
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