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Normal -0.690493 -0.423115 0.586679 vertex 6.56808 1.10469 19.8418 vertex 5.4672 -2.22927 19.9 facet normal -4.505506e-001 -7.863768e-001 4.226295e-001 vertex 4.304404e+000 3.316545e+000 2.475471e+001 facet normal -0.299918 -0.561107 0.771497 vertex -3.27641 -7.90994 5.56266 facet normal 4.861690e-001 8.483579e-001 2.095914e-001 vertex -3.404592e+000 -2.709955e+000 2.470218e+001 facet normal 0.630721 0.768426 0.108223 facet normal 0.532813 0.843303 0.0703594 vertex -2.53725 -11.1164 0.18985 vertex 4.96807 -8.78749 0.0491304 facet normal -8.391899e-02 9.964726e-01 2.512607e-06 vertex -9.818975e+01 1.060488e+02 1.855000e+01 facet normal -0.288583 -0.95132 0.108209 facet normal 0.678289 -0.122657 0.724486 facet normal -2.880153e-004 -5.040268e-004 -9.999998e-001 ## Documentation: * [Schematic](Docs/precadsr.pdf) * PCB layout: [front](Docs/precadsr_layout_front.pdf), [back](Docs/precadsr_layout_back.pdf) * [BOM](Docs/precadsr_bom.md) * [Build notes](Docs/build.md) How to use the two RENDER hooks. * These work in progress; better README.

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