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BackPart="1" AR Path="/60C3833D" Ref="R?" Part="1" AR Path="/607ED812/60C38343" Ref="R12" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/60802BB2" Ref="R?" Part="1" AR Path="/60A9C096" Ref="R?" Part="1" AR Path="/60A9C0A9" Ref="R?" Part="1" AR Path="/60800A40" Ref="R?" Part="1" AR Path="/607ED812/60A9C096" Ref="R9" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/60B160FF" Ref="J?" Part="1" AR Path="/607ED812/607F01E7" Ref="R25" Part="1" AR Path="/607ED812/609384DB" Ref="#FLG03" Part="1" AR Path="/607ED812/607F01E7" Ref="R25" Part="1" AR Path="/60C38349" Ref="R?" Part="1" AR Path="/60C3833D" Ref="R?" Part="1" AR Path="/607ED812/60C3833D" Ref="R8" Part="1" AR Path="/607ED812/60970E37" Ref="S3" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH] tweaks layout with input from sam # drumkit All-in-one module with lots of analog drum voices; based heavily on Moritz Klein's schematic, with features added from Skull and Circuit's VCA v1.3. 3D Printing/Panels/AD&D 1e spell names rendered as raster using Filmoscope Quentin font face is not cut by the indenting cones' centerlines from the side (HP) hole_dist_side = hp_mm(1.5); // Hole for setscrew } // replace the