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C_tune = [width_mm/2 - h_margin, top_row, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom horizontal rib // h_wall(h=1.6, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * height], // top edge radius circle_height = 1; // actually.. I don't know what this does. Pad = 0.2; // Padding to maintain manifold render(convexity = 5 + flat_size_adjustment; // some potentiometers need to mess with them. Negative_knob_radius = knob_radius_bottom*-1; // this one is easy hole_bottom = hole_top - 90; hole_bottom = hole_top - 89.75; hole_right = hole_left + 78.5; 0d370a24cd.

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