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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.88682 5.07603 facet normal -0.737294 0.221424 -0.638255 facet normal 5.917222e-02 -3.775003e-03 9.982407e-01 vertex -1.072673e+02 9.695134e+01 8.833620e+00 facet normal -0.00964667 -0.0980109 0.995139 vertex 1.52046 7.64388 5.97318 facet normal -0.243779 0.297045 0.92322 facet normal -0.312847 0.468207 -0.826383 vertex -2.24521 -2.24521 18.7502 facet normal -0.137352 0.452792 0.880973 vertex -7.69994 -3.18942 5.74921 facet normal -0.877365 0.466834 0.110891 facet normal -0.0702817 0.382543 0.921261 facet normal -0.0759151 -0.77078 0.632562 facet normal 0.0974631 0.98934 0.1082 facet normal -6.702006e-14 -1.000000e+00 8.751096e-14 facet normal 0.561108 0.299919 0.771496 facet.

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