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H 2.913381" It's really just a quick and dirty content rewriting engine with code already written for about a dozen webcomics. Examples: Joy of Tech } // Something Positive Added BCN, Something Positive elseif (strpos($article['link'], 'www.geekculture.com/joyoftech/') !== FALSE) { elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { // Timothy Winchester (People I Know) elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $article['content'] .= "

" . $entry->textContent . "

"; } } // Camp Weedonwantcha elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@class='comic-wrap']//img[@class='comic']", $article); } // Three Panel Soul // Three Panel Soul elseif (strpos($article['link'], 'girlswithslingshots.com/comic/') !== FALSE) { // Wondermark (alt tag already present) // Wondermark (alt tag already present foreach ($imgs as $img) { $article['content'] = $this->get_img_tags($xpath, "//img[@class='comic']", $article); //also get blog elseif (strpos($article['link'], 'awkwardzombie.com/index.php?comic') !== FALSE) { $article['content'] .= "
" . $msg . ""; } if ($alt_text == $article['title'] || strpos($article['title'], $alt_text) !== False) { if (strpos($article["content"], "bonus panel!") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='content']/img", $article); } // Awkward Zombie elseif (strpos($article['link'], 'http://www.achewood.com/index.php?date=') !== FALSE) { elseif (strpos($article['link'], 'cad-comic.com/sillies/') !== FALSE) { From ef87dc7d41f5e6b2301711b754023b93f16ed69f Mon Sep 17 00:00:00 2001 Subject: [PATCH] Add cascading input and output jacks working_height = height - v_margin - title_font_size*1.5; working_height = height - v_margin; working_increment = working_height / (8+tolerance/3); // generally-useful spacing amount for vertical columns of stuff working_height = height * rotate_vector_cos; points = [ [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] .

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