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BackUnescape width = 24; // [1:1:84] /* [Holes] */ v_margin = hole_dist_top*5; output_column = width_mm - hole_dist_side, height - v_margin; working_increment = working_height / 6; // Depth of the object. HoleDepth = 10; // [1:1:84] /* [Holes] */ // --------------------- // Degree of detail in the mid surdos.