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Vertical_space/7; row_5 = row_4 + vertical_space/7; row_7 = row_6 + vertical_space/7; row_5 = working_increment*4 + out_row_1; //special-case the top edge radius circle_height = 1; top_margin = (board_height - hole_vdist) / 2 + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0 : cone_indents_count]) { ef3a1f8c03 Clean up code formatting.

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