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20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - v_margin; working_increment = working_height / 5; out_row_2 = out_working_increment*1 + out_row_1; out_row_5 = working_increment*4 + row_1; row_5 = working_increment*4 + row_1; row_3 = row_2 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5.

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