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Cone_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff // step (manual) -- this is good practice, but ho-dang what a mess XS1 PWM CV Radio Shaek 2.

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