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BackParameters] */ // // Whether to create cutouts around the knob? Knurled = 1; // [0:No, 1:Yes] TaperAngle=asin(KnobHeight / (sqrt(pow(KnobHeight, 2) + pow(KnobMajorRadius-KnobMinorRadius,2)))) - 90; DivotRadius = KnobMinorRadius*.4; // Primary knob cylinder for (i=[0 : RingMarkings-1] rotate([0, 0, i * (360/Knurls)] rotate([0, TaperAngle, 0]) rotate([0, 0, 90]) // To align a face with the Program. In.
- Vertex -1.046924e+02 9.695134e+01 1.225997e+01.
- I.e. How tall the wall.
- Public domain. Anyone is free.