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Triangle_out = [width_mm-h_margin-working_width/4, row_1, 0]; left_rib_x = thickness * 1; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cylinder(h=thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 8.88682 5.07603 facet normal -4.064223e-001 -7.112378e-001 5.735517e-001 facet normal -0.946371 -0.307492 0.099151 facet normal -9.991312e-01 4.167355e-02 2.542647e-04 vertex -1.045763e+02 9.900120e+01 4.255000e+01 facet normal 0.993074 -0.0629615 0.0991953 vertex 7.93692 -1.00267 20 facet normal -4.325091e-001 7.407266e-001 5.140622e-001 facet normal 0.703595 -0.707109 0.0703597 vertex 0.852093 11.3704 0.18985 facet normal -0.16181 0.533415 0.830233 facet normal 0.260575 -0.962886 0.07036 facet normal -0.463058 -0.0914209 0.8816 vertex 4.98874 4.61842 7.03804 facet normal -9.975843e-01 -6.946521e-02 2.666739e-04 vertex -1.045707e+02 9.860135e+01 4.255000e+01 facet normal -0.103805 0.261456 0.959617 facet normal -0.109882 -0.552272 -0.826391 vertex 0.4 3.005 16.275 vertex 0.4 3.26571 11.5393 vertex -1.45059 3.07081 15.6068 vertex 0.4 3.34543 7.96516 vertex -1.31069 3.16429 18.1498 facet normal 0.991524 -0.109221 0.0703601 vertex -6.36501 -7.83508 0.0491304 facet normal -0.630656 -0.76848 0.108218 facet normal 0.118615 0.286343 0.950757 facet normal -1.914251e-01.

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