Labels Milestones
BackGenerator (multicolor Delayed Blast Fireball - Delay? Hypnotic Pattern - Visualizer / oscilloscope / light trigger? Magic Missile - VCF? Mirror Image - Arpeggiator, Chorus Monster Summoning I-IX - VCOs? Nystul's Magic Aura - Reverb? Otto's Irresistible Dance - Drums Phantasmal Force - S&H? Power Word Stun.kicad_prl | 6 Fireball/fp-info-cache | 9 create mode 160000 Hardware/lib/Kosmo_panel main synth_tools/3D Printing/Cases/Eurorack 2-Row History Latest commits for branch v1.1 Finish PCBs d74befe391233bd8b162f7f5705c277e04d9b135 Checkpoint after re-centering sliders, before removing redundant LED resistors light tweaks checkpoint after roughing out middle PCB .../Unseen Servant/Unseen Servant.kicad_prl Binary files /dev/null and b/VCO_MANUAL_v2.pdf differ 500k Trimpot; tune to 1V out 10k NTC Thermistor <-- CV In Feed of " /drumkit" Add circuit blocks to kick drum schematic 9060b76361 Add MK manuals The body text, captions, etc. For AD&D 1e spell names in Filmoscope Quentin/Panels/BLADE BARRIER.png a924f97182 Minor layout tweaks Minor layout tweaks merged pull request synth_mages/MK_VCO#3 created pull request synth_mages/MK_SEQ#2 Notes about component heights, swapping rotary and toggle switches Port in fixes from v1.1 74231bd333b049ab7b99365de62d937af76b0e42 Finish PCBs d74befe391233bd8b162f7f5705c277e04d9b135 Checkpoint after re-centering sliders, before removing redundant LED resistors checkpoint after roughing out middle PCB .../Unseen Servant/Unseen Servant.kicad_sch | 551 Schematics/Unseen Servant/fp-info-cache | 399 2 5mm LEDs b1fcba1e78 Bring in diylc and openscad design main MK_SEQ/Schematics/Unseen Servant/Unseen Servant_slider_board_noncanonical.kicad_prl Normal file Unescape Hardware/Panel/precadsr_panel_al/precadsr_panel_al-cache.lib Normal file Unescape working_height = height / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2; standoff_radius.
- -0.831484 1.07979e-05 vertex 1.87938.
- -0.980786 -2.51488e-06 vertex 1.31069 3.16429 9.425 vertex.
- -0.989344 0.0974275 0.108195 facet normal -0.097575.