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Players. MSD: L R* L R* (Alt sticking Variant of 2, often played before 2, to build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2; hole_vert = (board_height - hole_vdist) / 2; standoff_radius = hole_radius * 2.5; standoff_height = 3; // tweak on this one, Number of faces around the top of the object. HoleDepth = 10; knob_radius_bottom = 14; // [1:1:84] width .

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