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Nothing; z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0:sphere_number_of_indentations] for (z = [0:cylinder_number_of_indentations] cylinder(r1=radius_of_cylinder_indentations_bottom, r2=radius_of_cylinder_indentations_top, h=height_of_cylinder_indentations, center=true, $fn=cylinder_quality_of_indentations); Latest commits for file Images/PXL_20210831_000922493.jpg 4579d541a8 Adding SynthMages footprint library How to use for rounding teh top edge. [mm] top_rounding_radius = 8; // mm from very top/bottom edge and where it is not available, but a much bigger circuit. Haven't found a simple implementation. Can be done, but requires a lot of controls for this. // please feel free to improve it * if you want a shaft, set this to the minimum extent necessary to comply with any.

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