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Vertex 5.222064e+000 2.992327e+000 2.493625e+001 facet normal 1.304253e-001 -2.235979e-001 9.659157e-001 vertex -5.249867e+000 -2.118137e+000 2.495526e+001 facet normal 0 -0.881861 -0.471509 vertex -0.4 3.07081 8.75682 facet normal 0.644981 -0.00905415 0.764145 facet normal 0.0729619 -0.338843 0.938009 vertex -4.95759 -5.32576 6.89409 facet normal -0.952735 0.286109 0.102165 facet normal -0.741873 0.638759 0.203989 facet normal -0.301701 -0.851405 0.429052 facet normal 0.768483 -0.630654 0.108209 facet normal 0.974929 -0.222515 0 vertex 3.16214 -1.3139 6.59 vertex -2.81683 1.16677 6.59 vertex -2.81683 -1.16677 6.59 vertex 0 8.7482 5.33536 facet normal -8.266210e-01 5.627590e-01 1.789245e-04 vertex -1.034402e+02 1.027823e+02 4.255000e+01 facet normal -9.700156e-001 -3.838442e-003 2.430121e-001 vertex 5.061790e+000 -2.922103e+000 2.470887e+001 facet normal -0.866024 0.500003 0 facet normal 6.62301e-05 -0.115847 -0.993267 vertex -0.996058 -6.9148 7.89166 facet normal 0.881921 -0.471397 0 vertex 10.1904 0 vertex 6.36396 -6.36396 3 vertex -8.99167 0 3 0 ENDBLK 5 21 330 1F 100 AcDbEntity 67 1 8 0 100 AcDbBlockEnd 0 BLOCK 5 1C 330 1B 100 AcDbEntity 67 1 8 0 100 AcDbBlockBegin 2 *PAPER_SPACE 1 (min_thickness 0.254) (filled_areas_thickness no From 32ded0979b3a28a6950eb6a371cc2ef88606b4ff Mon Sep 17 00:00:00 2001 Subject: [PATCH] Fixes for CAD and sorcery101 Fix 3-panel soul 2019-02-04 13:17:55 -08:00 eea453f1ee Notes about component heights, swapping rotary and toggle switches smt_version Merge pull request 'Fix rail clearance issues, make all power traces large 8576ad9482 Added input resistor for sync; placed everything on PCB Added input resistor for sync; placed everything on PCB sandwich, making some final-ish decisions about connecting to front panel Added schmancy pcb for v2 front panel 24ca7abc85 Added schmancy pcb for v2 front panel design and includes 2.5mm centerward shift for input and output jacks input_column = h_margin; col_right = width_mm - right_rib_thickness; // projection: make a 2d version v_wall(h=4, l=height-rail_clearance*2, th=right_rib_thickness); // top horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal rib h_wall(h=4, l=right_rib_x); // bottom horizontal.

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