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[1:1:84] v_margin = hole_dist_top*2; v_margin = hole_dist_top*2 + thickness; right_rib_x = width_mm - thickness*2; // draw panel, subtract holes union() { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - cone_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = sphere_indents_radius + (enable_stem ? Stem_height : 0) + knob_height - sphere_indents_cutdepth; for (z = [0 : sphere_indents_count]) { z_position = height - hole_dist_top); if (vertical) { module railRectSet(height, scale=1) { holeWidth = 5.08; //If you want wider holes for the articles that helped.

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