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[ [right_edge, rotate_vector_sin * height + rotate_vector_sin * height], // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib // bottom right [right_edge, rotate_vector_sin * height + rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // one more to mount a circuit board to, dead center // one more to mount the circuit board sideways on // h = z height, how far the wall is coming out of the object. HoleDepth = 10; // [1:1:84] /* [Holes] */ // min width of the board, cross at 90° to minimize distance sliders: 2mm above panel (cutting it very close.

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