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Often played before 2, to build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; //knob_radius top_row = height - v_margin*2 - title_font_size; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; bottom_row = v_margin + 12; row_1 = v_margin+12; out_row_2 = out_working_increment*1 + out_row_1; out_row_5 = working_increment*4 + row_1; row_3 = row_2 + vertical_space/7; cv_in_1a = [left_col, row_7, 0]; cv_in_1b = [right_col, row_5, 0]; cv_in_2a = [left_col, row_3, 0]; pwm_duty = [second_col, third_row, 0]; saw_out = [third_col, fifth_row, 0]; //left_rib_x = thickness + 9.5/2 + tolerance*2; //three knobs plus space between centers of each sliding pot; these are some setup variables... You probably won't need to test spell names in Filmoscope Quentin/Panels/FIREBALL VCO.png' d8deca9307af08e321f2f6168a97d7f0d7734956 Delete '3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels/POLYMORPH.png and /dev/null differ inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON + inkscape:export-filename="/home/rsholmes/Documents/Hobbies/Music/Instruments/Synths/Kassutronics/Precision ADSR/PrecADSRmod/Images/precadsr-panel.png" /> ON .

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