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Ref="R29" Part="1" AR Path="/60C3833D" Ref="R?" Part="1" AR Path="/60802B98" Ref="R?" Part="1" AR Path="/607ED812/607F01E7" Ref="R109" Part="1" AR Path="/607ED812/60C38343" Ref="R22" Part="1" From 3d279dd88cba890e1ff05b6fd01cb5480b1f325e Mon Sep 17 00:00:00 2001 Subject: [PATCH 18/18] Final revision; added custom DRC as project file tstamp 60305f7c-b08f-48d5-a3e4-4d4a9046f92f) Final revision; added custom DRC as project file afea9d5a2cf23e2a33a2927086270d4d602f5a2b 46614f2341 Go to file 2cbdb94ba9 updated C5 footprint & tracing; schematic annotation Add 55k-ish resistor to coarse knob to fix tuning range main ENV/Envelope/Envelope.kicad_sch 1474 lines Binary files a/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels schematic start, and some example modules 811ef45c764021f623b8bb59234df1314fce4e91 12V, -12V and ground needed, probably up to the * * <- Play * every other measure MS2: * * ^ i ^ i ^ i ^ i ^ Normally the mid surdos. Https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or variations) BSD: back surdo For this tab pidgin, 'l' or 'L' means left hand, 'r' or 'R' means right hand, capital letters mean accents (play much louder). 'B' means Both hands; something repique does occasionally Mid surdos often vary the sticking by personal preference. From cd18ed43dcb6067b24f5a336bfd547b1947b9869 Mon Sep 17 00:00:00 2001 Subject: [PATCH] Update to 7.0, slider footprint height = 266 + tolerance; extra_depth = 75 + tolerance; extra_depth = 75 + tolerance; rotate_vector_cos = 0.94; // 'x' of 20 degree rotation rotate_vector_sin = 0.34; // 'y' of rotation left_edge = -rotate_vector_sin * rail_depth; right_edge = height - hole_dist_top); cylinder(r=hole_r, h=thickness*2); echo("Putting a hole with radius: ", hole_r , " at ", width_mm - thickness*2; // draw panel, subtract holes union() { cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 9.74602 3.26879 facet normal -0.00722651 0.0990124 0.99506 facet normal 0.449659 -0.462515 0.764125 facet normal -0.88186 0.471361 -0.0119414 facet normal.

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