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'cad-comic.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//div[@id='comic']//img", $article); } // Three Panel Soul // Two Lumps elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@class="webcomic-image"]//img)', $article); } // Joy of Tech * Girls with Slingshots elseif (strpos($article['link'], 'amultiverse.com/comic/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//img[@id="main-comic"])', $article); } Some comics supported elseif (strpos($article['link'], 'cad-comic.com/cad/') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, '(//div[@id="comic"]//img)', $article) . $article['content']; } drugs & wires, pilotside drugs & wires, pilotside elseif (strpos($article["link"], "explosm.net/comics") !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $article['content'] = $this->get_img_tags($xpath, "//p[@id='comic_body']//a//img", $article); } // Eat That Toast bog-standard example // Penny Arcade if(preg_match("@.*()@", $article['content'], $matches)){ $img = $matches[1]; } } //noop elseif (strpos($article['content'], 'wondermark.com/c') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); // Three Panel Soul * Scenes From A Multiverse (to get alt tag) // Achewood (alt tag) elseif (strpos($article['link'], 'jesusandmo.net') !== FALSE) { $xpath = $this->get_xpath_dealie($article['link']); $orig_content = strip_tags($article['content']); $article['content'] .= "
ID: " . $img->getAttribute('title') . ""; } } 3D Printing/Pot_Knobs/pot_knob-6mm-big.stl Executable file View File 3D Printing/Panels/EurorackPanel.scad Executable file Unescape Hardware/PCB/precadsr/ao_tht.pretty/3PDT-toggle-switch-1M-seriesx.kicad_mod Normal file Unescape working_height = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=4, l=right_rib_x); // bottom right [right_edge, rotate_vector_sin * rail_depth] // top left [left_edge, 0], .

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