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{ cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -8.07502 5.88782 facet normal -0.156321 0.0122986 0.98763 vertex 3.79564 -0.43909 18.8084 vertex 4.60312 0.147574 18.7299 facet normal -0.630652 0.768482 0.108225 facet normal 0.0974461 -0.989341 0.108206 facet normal 0.061823 -0.114014 0.991554 facet normal -9.901828e-01 1.397735e-01 1.144797e-03 vertex -1.045318e+02 9.970655e+01 3.455000e+01 facet normal -0.466834 -0.877365 0.110891 facet normal -9.777731e-001 -4.355087e-003 2.096208e-001 facet normal 7.070898e-001 4.467161e-003 7.071097e-001 vertex -5.103497e+000 -2.117485e+000 2.488700e+001 facet normal 0.115076 0.00068584 0.993356.

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