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Start/stop, manual step (featuring debouncing!), sequencer cascading, basic glide (for portamento), attack decay sustain release envelope generator and a "work based on the left sub-panel top_row = height - v_margin; working_increment = (working_height-v_margin+thickness) / (9); // generally-useful spacing amount for vertical columns of stuff col_left = h_margin; col_right = width_mm - hole_dist_side - thickness; // column.

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