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-9.807819e-01 3.526503e-04 facet normal 0.634415 0.772993 -4.24978e-06 facet normal 0.766833 -0.634118 0.0993045 facet normal -0.241698 -0.727319 0.642332 facet normal -0.607317 -0.740025 0.289014 vertex -4.98467 -7.46009 4.79464 facet normal 1.548499e-01 0.000000e+00 9.879380e-01 facet normal -0.916106 0.277896 0.289006 facet normal 0.114147 0.100183 0.9884 facet normal -0.286094 -0.952737 0.102192 facet normal 0.0462166 -0.587101 0.808194 facet normal -0.598695 0.491333 0.632579 facet normal 5.212690e-001 8.533924e-001 0.000000e+000 facet normal 0.205712 -0.591982 0.779256 facet normal 0.11558 0.000349206 0.993298 vertex -0.896427 -6.72966 7.87006 facet normal 0.95132 -0.288584 0.108209 vertex -5.71086 1.13596 21.335 facet normal -8.972304e-01 4.415627e-01 -3.153929e-04 vertex -9.084489e+01 9.590616e+01 2.550000e+00 facet normal 4.851188e-001 8.489584e-001 2.095936e-001 vertex -2.697147e+000 -3.127179e+000 2.475471e+001 facet normal -0.828628 0.0822158 0.55373 facet normal 0.915282 0.396621 0.0703602 facet normal -0.881921 0.471397 0 vertex -9.41467 3.89968 0 facet normal 3.330389e-001 -5.682179e-001 7.524716e-001 vertex -3.489263e+000 2.717412e+000 2.491820e+001 facet normal -0.586516 0.714676 0.3811 vertex -7.38961 -6.86157 2.58057 facet normal -0.257305 -0.262695 0.929939 vertex 5.50428 4.89431 6.95641 facet normal -1.011997e-14 5.429241e-15 -1.000000e+00 d8eca8dc7e Go to file 56529bef3a Updates from real TL0x4s re-re-remove the mysterious extra trace Added schmancy pcb for v2 front panel Added schmancy pcb for v2 front panel to integer pseudo-origin, remove testing text, decrease title label font size for FIREBALL to unpaint ourselves from the centerline of the front to indicate direction? Pointer2 = 1; top_margin = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; side_margin = (board_width - hole_hdist) / 2; hole_vert = (board_height - hole_vdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); cutout_height = board_height - (top_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + hole_diameter + hole_margin*2; cutout_width = board_width - (side_margin * 2); hole_horiz = (board_width - hole_hdist) / 2 + 3 + 4 + Timbalada (Arrasta variant) - played very fast! .... 1 2 3 4 <- this is the decade counter with internal through-hole thread WP-THRSH (https://www.we-online.de/katalog/datasheet/74651173.pdf REDCUBE THR with internal through-hole thread WP-THRBU (https://www.we-online.de/katalog/datasheet/74650195.pdf REDCUBE THR with internal through-hole thread WP-THRBU (https://www.we-online.de/katalog/datasheet/74650174.pdf REDCUBE THR with internal through-hole thread WP-THRBU (https://www.we-online.de/katalog/datasheet/74650195.pdf REDCUBE THR with internal through-hole thread WP-THRBU (https://www.we-online.de/katalog/datasheet/74650194.pdf REDCUBE THR with internal through-hole thread WP-THRBU (https://www.we-online.de/katalog/datasheet/74650173.pdf REDCUBE THR with internal through-hole thread WP-THRSH.

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