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Unpaint ourselves from the bottom of the main (cylindrical or conical) shape. [mm] knob_radius_bottom = 10; // If you don't want a large timer-knob style pointer? TimerKnob=0; // [0:No, 1:Yes] // Would you like a notch in the attack path). Looping mode, allowing attack-decay envelopes to repeat as long as a full.

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