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Cube([board_width, board_height, thickness]); cylinder(thickness+standoff_height, r=standoff_radius, $fn=360); cube([cutout_width, cutout_height, thickness+3]); cylinder(h=thickness+standoff_height+3, r=hole_radius, $fn=360); vertex 0 -5.37835 22.0001 vertex -5.25446 1.11698 22.0001 vertex 5.28194 0.978841 22.0001 vertex -2.92564 4.50529 22.0001 vertex -4.50529 2.92564 22.0001 vertex 2.92564 4.50529 22.0001 vertex -1 6.92882 7.8933 vertex -1 7.30206 6.90928 vertex -1 7.04351 7.6891 vertex -1 6.37595 12.8553 vertex 1 5.27986 22.0001 vertex 3.80307 3.80307 22.0001 vertex 0 -2.9 19 - Could add a switch to adjust parameters for. 1.0 2012-03-?? Initial release. // Physical attributes, basic // // Whether to create an engraved indicator arrow on the mid surdos. Https://www.youtube.com/watch?v=-2No01KfY4k https://youtu.be/Jeh8iTI6gMc?t=96 https://youtu.be/frLXzG9-W3Q?t=712 (until 15:50 Key: REP: repique CAX: caixa MSD: mid surdo (sometimes MS1, MS2, etc, if multiple measures or has planned variations) BSD: back surdo (L for low, H for high) R/L: accented note (right/left hand suggested r/l Quieter, unaccented note * A trill, generally three very fast notes on repique/caixa, two or three for surdos row_2 = row_1 + vertical_space/7; row_6 = row_5 + vertical_space/7; row_5 = working_increment*4 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_6 = out_working_increment*5 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_6 = working_increment*5 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; out_row_5 = out_working_increment*4 + out_row_1; out_row_3 = out_working_increment*2 + out_row_1; //special-case the top (mm h_margin = thickness*2; v_margin = hole_dist_top*2 + thickness; v_margin = hole_dist_top*2; v_margin = hole_dist_top*2; output_column = width_mm .

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