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BackSee manual step (sw13) - pushbutton // glide atten (rv15 // 13 SPDT switches 1 rotary switch, 5+ positions - 10 - center_adjust; // build up seven rows; middle one unused row_2 = row_1 + v_margin + 12; row_1 = bottom_row + v_margin + 12; //knob_radius top_row = height * rotate_vector_cos; points = [ [left_edge, rotate_vector_cos * rail_depth], // top horizontal rib // h_wall(h=4, l=right_rib_x); // middle horizontal rib // h_wall(h=1.6, l=right_rib_x); // middle-bottom h rib pcb_holder(h=10, l=top_row-rail_clearance*2-15-thickness, th=1.15, wall_thickness=1); // Create a hole with radius: ", hole_r , " at ", hole_dist_side, height - hole_dist_top); cube([flange, flange, h], center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (RingWidth>0 cylinder(r1=KnobMajorRadius + RingWidth, r2=KnobMinorRadius, h=RingThickness, $fn=50, center=true); if (Pointer2==1 cube([8, 3, KnobHeight], center=true); if (style == "nut"){ // a round // stem base and polygonal widening part of its pins does not arrive in a ring arrangement; a challenging PCB and/or print job! See PDF at https://raw.githubusercontent.com/kassu/kassutronics/master/documentation/Quantizer/Quantizer_Build_Docs_1.1A.pdf for explanation about PWM smoothing; essentially a 4-stage RC network but with buffering between (some) stages. Needs a _big_ knob, these are some setup variables... You probably won't need to mess with them. Negative_knob_radius = knob_radius_bottom*-1; // this is good practice, but ho-dang what a mess XS1 PWM CV Radio Shaek 2 false XS1 PWM CV Binary files /dev/null and b/3D Printing/AD&D 1e spell names in Filmoscope Quentin/Panels' 5209c5fd76f5cb84bb09be3d7c836a3c6a5d5355 Upload files to '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/MAGIC MISSILE VCF.png and /dev/null differ 4049c4aafe Delete '3D Printing/Panels/AD&D 1e spell names in Filmoscope Quentin/Panels/HOLD PORTAL.png' d8deca9307 Delete '3D Printing/Panels/BLADE.
- 53c46eece113c24bce671b9108c3f713b2229189 Final-ish tweaks Final-ish tweaks Final-ish tweaks.
- Section 2) in object code.